Wired profiles Ryan Green, gives readers a glimpse into his life with a dying son, his Christian faith, and the inspirations for his videogame, That Dragon, Cancer:
Green began working on That Dragon, Cancer in November 2012. Joel, who had been diagnosed with a rare and aggressive form of cancer just after his first birthday, was approaching the age of 4. Green and his wife, Amy, lifelong devout Christians, saw this longevity as a miracle; back in November 2010, when Joel developed a new tumor after several rounds of chemotherapy, the doctors had declared him terminal, placed him on palliative care, and given him at most four months to live. The Greens had spent much of the next two years celebrating small victories and enduring crushing setbacks. Tumors that shrank, or even disappeared, then reemerged with greater vigor months later. Steroids that filled Joel with a powerful rage. A tumor that pressed on Joel’s optic nerve, causing his right eye to turn inward.
Green’s idea to make a videogame about Joel came to him in church, as he reflected on a harrowing evening a couple of years earlier when Joel was dehydrated and diarrheal, unable to drink anything without vomiting it back up, feverish, howling, and inconsolable, no matter how Green tried to soothe him. He had made a few games since then and had been thinking about mechanics, the rules that govern how a player interacts with and influences the action on the screen. “There’s a process you develop as a parent to keep your child from crying, and that night I couldn’t calm Joel,” Green says. “It made me think, ‘This is like a game where the mechanics are subverted and don’t work.’”
Not very often do you read an in-dept article about faith, family, a dying child, and videogames. A very touching read. Well done, Wired.